Five key ingredients for success are: Architecture, App Classification, Measurement, Data Layer, Visualization Layer and Workflow
In this 5G tech turn, if you’re a CTO or VP of Planning, Big Data, Ops or Engineering...
By Trish Crompton, Senior Product Marketing Manager February 12, 2020
2020 marks a lot of things for a lot of people – new year, new decade – but at Sandvine, it marks the 10th year of the Global Internet Phenomena Report. Since its inception, the report has established Sandvine as the ultimate authority of internet traffic trends. These trends drive network operators’ strategies for delivering and monetizing their network...
Topics: Video, Video streaming, Global internet phenomena, Internet phenomena, Active network intelligence, Gaming, Social media, Social sharing, Cloud gaming, Activelogic
By Cam Cullen, VP of Government Solutions December 9, 2019
The early answer is, not YET — let's see what happens after January when it becomes more widely available.
Topics: Global internet phenomena, Gaming, Google stadia
By Sandvine November 21, 2019
"Ask Sandvine" is a video blog series where we answer questions you may have about our company, solutions, products, technologies, or anything else you'd like to know about Sandvine.
Topics: Global internet phenomena, Ask sandvine
By Cam Cullen, VP of Government Solutions November 15, 2019
We knew it would be big. We knew there would be engagement. The only question left is, will it last? Okay, so not so much a spoiler alert as a confirmation of what we expected to happen. Despite some initial hiccups, Disney+ has been climbing the Global Internet Phenomena charts pretty much from Day 1. On a major US cable network, by Thursday, Disney+ was...
Topics: Streaming video, Global internet phenomena, Google stadia, Disney
By Alexander Haväng, Chief Technical Officer September 11, 2019
Google’s Stadia is hitting our networks in November, and Nvidia’s GeForce Now is imminent as well. What is this cloud gaming stuff, really?
Topics: Automation, Global internet phenomena, Active network intelligence, Gaming, Google stadia
By Cam Cullen, VP of Government Solutions September 9, 2019
I got asked a really good question on Friday as I was presenting a preview of the report to a strategic Sandvine customer. In an earlier blog on the percentage of video traffic, I ask: "How much video can we watch?" The question asked during the session was: "Or what if 10% of video suddenly moved to HD?" A follow up to the initial question came shortly...
Topics: Video streaming, Global internet phenomena
By Cam Cullen, VP of Government Solutions September 6, 2019
For every action, there is an equal and opposite reaction – and the market success of Netflix has caused a massive pendulum swing in the market. Netflix grew popular as an aggregator of video, essentially giving users the ability to watch a wide variety of content from a single account. Amazon Prime and Hulu followed, and now every content owner is looking...
Topics: Netflix, Video streaming, Global internet phenomena
By Cam Cullen, VP of Government Solutions September 4, 2019
In the 2019 Mobile Phenomena Report, TikTok was #11 overall on mobile networks, coming out of nowhere. Normally, mobile-centric applications do not do well in the Global Report, as they get lost in the flood of high bandwidth video and download traffic. TikTok, despite being a mobile-focused application, climbed the charts this year significantly.
Topics: Global internet phenomena, Tiktok, Api
By Cam Cullen, VP of Government Solutions September 3, 2019
When we think about the upstream traffic that dominates the internet in most regions, we see a lot of video traffic consisting of packet acknowledgements and bookmarking of progress in watching videos, as well as messaging traffic. In APAC, cloud traffic consumes more than 50% of all upstream traffic volume, and shows no sign of slowing down.
Topics: Cloud services, Global internet phenomena
By Cam Cullen, VP of Government Solutions September 2, 2019
In the world of eSports, Twitch reigns supreme as the streaming platform of choice. The platform's position in the Global Internet Phenomena Report has grown steadily over the past few years — this year, it is 19th overall (at 1.27%) of overall downstream volume and 28th (at 0.47% of the upstream). It is the 7th most popular video streaming application on...
Topics: Esports, Global internet phenomena, Gaming, Amazon, Twitch, Mixer