Five key ingredients for success are: Architecture, App Classification, Measurement, Data Layer, Visualization Layer and Workflow
In this 5G tech turn, if you’re a CTO or VP of Planning, Big Data, Ops or Engineering...
By Samir Marwaha, Chief Solutions Officer May 25, 2022
Gamers want the most realistic, lifelike experiences possible, so how can service providers measure, assure, and ultimately monetize the low-latency QoE they want?
Topics: Quality of experience qoe, 5G, Gaming, Heavy user management, Gaming qoe
By Cam Cullen, VP of Government Solutions May 4, 2020
One of the first predictions I made when the stay-at-home orders began to spread globally was that we would see an increase in gaming traffic. Not the most controversial prediction to be sure, but one that actually has a major impact on network operators since gaming can be both a network congestion source with massive gaming downloads, but also a quality...
Topics: Playstation network, Pubg, Fortnite, Gaming, Covid 19, League of legends, Roblox, Minecraft
By Cam Cullen, VP of Government Solutions February 14, 2020
Mobile gaming has evolved from Facebook-oriented games like Farmville (remember that one!) to real-time strategy games like Game of War and Clash of Clans, to a new level of prominence now with the popularity of the Battle Royale and MOBA games. However, gaming today does not generate a lot of traffic (outside of downloads), so does gaming really matter for...
Topics: Pokemon go, Mobile internet phenomena, Pubg, Fortnite, Gaming, Cloud gaming
By Trish Crompton, Senior Product Marketing Manager February 12, 2020
2020 marks a lot of things for a lot of people – new year, new decade – but at Sandvine, it marks the 10th year of the Global Internet Phenomena Report. Since its inception, the report has established Sandvine as the ultimate authority of internet traffic trends. These trends drive network operators’ strategies for delivering and monetizing their network...
Topics: Video, Video streaming, Global internet phenomena, Internet phenomena, Active network intelligence, Gaming, Social media, Social sharing, Cloud gaming, Activelogic
By Cam Cullen, VP of Government Solutions December 9, 2019
The early answer is, not YET — let's see what happens after January when it becomes more widely available.
Topics: Global internet phenomena, Gaming, Google stadia
By Alexander Haväng, Chief Technical Officer September 11, 2019
Google’s Stadia is hitting our networks in November, and Nvidia’s GeForce Now is imminent as well. What is this cloud gaming stuff, really?
Topics: Automation, Global internet phenomena, Active network intelligence, Gaming, Google stadia
By Cam Cullen, VP of Government Solutions September 2, 2019
In the world of eSports, Twitch reigns supreme as the streaming platform of choice. The platform's position in the Global Internet Phenomena Report has grown steadily over the past few years — this year, it is 19th overall (at 1.27%) of overall downstream volume and 28th (at 0.47% of the upstream). It is the 7th most popular video streaming application on...
Topics: Esports, Global internet phenomena, Gaming, Amazon, Twitch, Mixer